Monday, December 13, 2010

Using the GAME Plan with kindergarten students

In order to assist my students with meeting the NETS-S standards of creativity, collaboration, information fluency and digital citizenship, and engaging in growth and transfer of knowledge I will begin by planning each lesson to ensure it includes the content information students need to get started.

Setting goals at the beginning of the lesson will be a good way to start discussion to encourage students to establish their own learning goals as well. For instance, I may set a goal for all students to learn about mammals. Students could search for information about a specific mammal they have an interest in thus expanding their knowledge to include their own personal learning goals. I will also give the students multiple media to use to find information including books, videos, and online searches. This will teach them that multiple resources provide vaster information about a topic.

It will be important to provide tools for my students to revisit their learning goals so they can monitor their progress with locating information they need. Because my students are young, I will provide a check list on a chart that we review together throughout the lesson.

Evaluating the students' learning will include consideration of their efforts, collaboration with peers, and progress with understanding information from the different literacy formats presented. The end of the lesson will include a discussion about the learning process and the academic achievements. I will point out that achievements include learning to master the mouse, sharing knowledge with peers, working hard, and learning new facts about mammals. Finally I will ask my students to tell me what they liked and disliked about the activity to help me do a better job of helping them learn.

Most importantly, I feel this GAME Plan approach will help students realize that learning is the path to where ever they want to go.

5 comments:

  1. Kelly,

    You have a great outline for how you will use the GAME plan in your classroom. I think that teaching students to use the GAME plan helps them to become in charge of their learning. You are asking your students to set goals for themselves based on what they want to learn and having them evaluate their learning at the end. I bet your students will be so excited to think about all of the things that they have learned with the use of technology.

    Elizabeth

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  2. Teaching our students how to set goals is such an important life skill! Good for you, helping your students understand this skill!

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  3. Kelly,

    Overall, you have a very thorough approach to teaching and I bet it is very effective. Students need that constant guidance at a young age, so they can begin to flourish independently when they get older. I really like you your lessons travels a full circle. You start with the goals and you basically end with the goals by reviewing the pros and cons of the lesson. Your students are very lucky to have you as a teacher.

    Charles

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  4. Ashlee to Kelly:

    Your plans for helping your students learn their curriculum with technology is thorough and realistic for young children. The point that stands out most to me is your plan to help students track their progress with checklists, which is probably the best approach for that age. It might be fun for them to have the same general checklist of skills that they can use to rate themselves at the beginning of each unit. Once finished, they can see how they have improved (hopefully) with more "checks" on their lists.

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  5. Kelly,
    I like the last comment you make within your blog where you say that learning is the path lesson. As I became more familiar with it, my for students for wherever they want to go. I feel like the GAME plan helps teachers make the learning process more interesting and interactive for students. With the use of new technology students are more engaged with the students were more willing to try new things.

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